![x plane 11 x plane 11](https://cdn.cloudflare.steamstatic.com/steam/apps/269950/ss_f772f20bfbb9e96f77c91534826658b21676df12.1920x1080.jpg)
Now, X-Plane uses the efficiency and drag of the prop to estimate the swirl angle using conservation of energy, and then applying that swirl angle at all prop radial locations according experimental data, and holding that swirl as you move aft in the prop stream tube as per experimental data. Fly into the wake if you like! 3-D per-plane wake turbulence following wind and settling profile! Some of this wake turbulence tech comes from Xavion, where I developed it to avoid (another) wake-turbulence hit in the real airplane.īetter propwash swirl based on 4 different tech reports! Now we have thew swirl angles at all radial distributions dialed in! The insight here was to NOT track propwash swirl in meters per second, but instead track it in degrees of swirl from straight aft! In reality, the SWIRL ANGLE does NOT change with propwash speed or longitudinal location along the propwash stream tube, so tracking this swirl ANGLE in X-Plane instead of swirl SPEED gives us the most accurate propwash swirl in all locations, no matter how far behind the prop. Wake turbulence, better to track other planes! Command-m to see wake turbulence from your plane and others when in flight. We find it to be about 0.10 for the PT-6 turbines, and is almost certainly very close to 0 for any reciprocating engine.
![x plane 11 x plane 11](https://pcflight.net/wp-content/uploads/2016/11/X-Plane-2016-11-24-21-36-44-546.png)
TURBINE AND RECIP EXHAUST HORSEPOWER TO POUNDS OF THRUSTĮnter how many pounds of thrust the exhaust puts out per horsepower output of the engine. Plane-Maker > Default menu > Engines screen> Engines 1 tab > Top sort of close to the right. Now we have EXHAUST THRUST as well for the turbines and recips! So while the metar or real weather or other weather setting sets the wind at 10 meters (the wind sock height), the profile from that down to the ground (by definition 0 for the atoms touching the pavement, and a curve in between) follows the wind turbine wind profile model This is from data on wind above ground carefully compiled for wind turbines!!! Har! New wind PROFILE from wind sock to ground. Thermals for gliders are found per element now, so the glider raises a wing in the edge of a thermal. Which is cool and causes a little bit of settle as you start to get going before ETL. Rotor bounce back in ground effect now modulated by forward speed. This really drops a wing more in the stall! Stall is now TRIPPED and you really have to lower the nose to recover the non-separated flow, as per reality. This youtube video has a thorough explanation of the new flight modeling stuff. Steam will most likely be available tomorrow, barring any unforeseen crises with this build.
X PLANE 11 FULL
You can read the full list of changes here.LR customers can now get the first public beta of X-Plane 11.40 by running the installer, checking the box to get betas, and completing the update. Of course, there’s more than just added Vulcan/Metal support now for X-Plane 11. So, if you notice any bugs in add-ons like BetterPushback for example, then you’ll need to wait for the add-on creator to step in with some fixes for the new version of the sim. In the full release notes for the update, it is mentioned that various popular add-ons, including both freeware and payware, need to be updated from the developers in order to include full support for the Vulcan/Metal APIs. Hundreds of airports from around the world were also added, and others improved upon.
X PLANE 11 UPDATE
Beyond the new API support, the 11.50 update for X-Plane 11 also includes a variety of bug fixes like graphical bugs, some crash-to-desktop triggers, and more. So, this full release ensures that players will be able to enjoy the improvements in a more stable environment. This new functionality for X-Plane 11 has been in beta for several months now. After this first startup, the load times will be a lot faster.
![x plane 11 x plane 11](https://m.media-amazon.com/images/I/81R6cs5xwNL._SL1500_.jpg)
This is due to the compiling of new shaders/pipelines. The developers warn that the first initial load after enabling Vulkan/Metal will be noticeably longer than usual. After this, restart the sim and the changes will take effect.
![x plane 11 x plane 11](https://nyc3.digitaloceanspaces.com/fselite/2019/10/just-flight-traffic-global-x-plane-11-new-oc-1-1600x854.jpg)
In layman’s terms, X-Plane 11 is set to behave a bit better with your machine thanks to this Vulcan update.Īccessing the new APIs is as simple as flipping a switch in the Graphics menu. This update ditches the sim’s reliance on OpenGL in favor of promising support for the modern rendering APIs, Vulkan (and Metal for Mac). Laminar Research’s X-Plane 11 just swooped in with a new update, bringing the game version up to 11.50. But, let’s not forget that there are other flight sims out there.
X PLANE 11 SIMULATOR
The flight simulation world has been enamored with Microsoft Flight Simulator for nearly a month now.